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AI Insights · Timothy · July 2022

Top 5 Hybridcasual Games on Android in Australia - Q2 2022

Discover the performance of the top 5 hybridcasual games on Android in Australia during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Hybridcasual Games on Android in Australia - Q2 2022

During the second quarter of 2022, the top 5 hybridcasual games on Android in Australia demonstrated varied performance metrics. Here is a detailed look at the weekly trends in downloads, revenue, and active users for these popular games.

Kingdom Guard:Tower Defense TD from Tap4fun (Hong Kong) Limited saw a steady weekly revenue, peaking at approximately $22.9K in the week of May 9. The game experienced a slight increase in weekly downloads towards the end of the quarter, with downloads reaching 834 in the week of June 20. Its weekly active users showed a stable trend, fluctuating around 4K to 4.8K throughout the quarter.

Zen Match by Moon Active had a notable surge in weekly downloads, especially in mid-April, reaching 17.7K. However, this number decreased significantly towards the end of the quarter, stabilizing around 2.7K. The game's weekly revenue remained relatively stable, peaking at $18.9K in mid-April. Weekly active users showed a gradual decline from 38.2K at the beginning of April to 24.6K by the end of June.

Rush Royale: Tower Defense TD from MY.GAMES B.V. experienced consistent weekly revenue, averaging around $12K to $13K, with a peak of $13.8K in the week of May 23. Weekly downloads showed a slight upward trend in April, peaking at 2.3K in early May. The game's weekly active users remained steady, hovering around 9.8K to 10.5K throughout the quarter.

Beatstar - Touch Your Music by Space Ape saw a gradual decline in weekly revenue, starting at approximately $12K in early April and ending around $7.5K in mid-June. However, the game experienced a revenue spike to $11K in the last week of June. Weekly downloads remained relatively stable, averaging around 3K to 4.5K. The game's weekly active users showed a consistent trend, fluctuating between 24K and 27K.

Empire Takeover from LOVEGAME HK exhibited a mixed performance. Weekly revenue peaked at $9.4K in mid-April but dropped to $4.3K by the end of June. Weekly downloads saw a significant decrease, dropping from 1K in early April to a low of 213 in mid-June, before recovering slightly to 982 by the end of the quarter. Weekly active users followed a similar trend, starting at 1.7K in late March and decreasing to around 800 by mid-June, with a slight recovery to 1.5K by the end of June.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022